

Treat everyone with respect and engage in good faith. You need to be the very best, like no one ever was.

In addition to Reddit's Content Policy, please familiarise yourself with the following: Community Rules Regular Discussions: What Are You Playing? Ĭompete with the r/Nintendo community in a variety of fun Nintendo game challenges!.R/Nintendo is run by fans, for fans, and its moderators can not help you reach Nintendo and their affiliates, nor can they give you tech support. Looking for something more lighthearted? Our sister subreddit /r/casualnintendo is the best place for Nintendo fanart, remixes, jokes and memes. From Hanafuda playing cards to the Nintendo Switch, start a discussion about any of Nintendo's history! The curses are psychological pain points, and they help communicate to players what the Seeming means in terms of their Durance.A Reddit community for news and stories about the Japanese toy manufacturer and video-game designers Nintendo. It’s true for all of the Seemings, I think. Similarly, a Beast feels like they’re acting like an animal again when they recklessly lead people into danger, and an Elemental can’t help but think they’re being treated like a thing when forced to act contrary to their wishes. It’s because that experience reminds them of their Durance, of being the monster their Keeper molded them into. The reason an Ogre takes Clarity damage when a non-enemy cowers away from them is not really because of the magic of Arcadia, I don’t think. See I kind of think “curse” is a bad name for them (though I admit I can’t think of a better name offhand) because they’re not really supernatural afflictions, they’re trauma triggers. I like them a lot, but that’s because I don’t see them so much as mechanical obstacles for the characters to deal with, but as roleplaying guides that reflect the concept of the Seeming.
